Essentials

Espurr

Restraint Pokémon

Espurr

Psychic

Abilities

Keen Eye

Prevents accuracy from being lowered.

Infiltrator

Bypasses Light Screen, Reflect, and Safeguard.

Hidden Ability

Own Tempo

Prevents confusion.

Damage Taken

  • Bug 2
  • Dark 2
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting ½
  • Fire 1
  • Flying 1
  • Ghost 2
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic ½
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 6
National
677
Central Kalos
114 X, Y

Names

Japanese
ニャスパー (nyasupaa)
ニャスパー
Korean
냐스퍼
Chinese
妙喵
妙喵
French
Psystigri
German
Psiau
Spanish
Espurr
Italian
Espurr

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
71 Search:
Effort points
  • 1 Speed
Capture rate
190 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 6 nothing
Generation 7 nothing

Evolution

Baby Basic Stage 1 Stage 2
Espurr Meowstic Level up, starting at level 25 Level up, males only, starting at level 25

Stats

Pctile Min IVs Max IVs
HP
62
44.0 297 328
Attack
48
14.4 164 195
Defense
54
27.5 176 207
Special Attack
63
46.2 194 225
Special Defense
60
37.0 188 219
Speed
68
51.2 204 235
Total
355
30.5

Flavor

Flavor Text

Generation 6
X

The organ that emits its intense psychic power is sheltered by its ears to keep power from leaking out.

Y

It has enough psychic energy to blast everything within 300 feet of itself, but it has no control over its power.

Omega Ruby

The organ that emits its intense psychic power is sheltered by its ears to keep power from leaking out.

Alpha Sapphire

It has enough psychic energy to blast everything within 300 feet of itself, but it has no control over its power.

Sprites

Espurr Espurr

Miscellany

Species
Restraint Pokémon Search:
Color
Gray Search:
Cry
Shape
Sciurine Search:

Height

Trainer dude

Espurr
3

0'11.8"
0.3 m

Weight

Trainer dudette

Espurr
35

7.7 lb
3.5 kg

Locations

X X
Y Y

Moves

Psychic moves get STAB, and have their type highlighted in green.

Special moves better suit Espurr's higher Special Attack, and have their class highlighted in green.

X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

5 5 5 Covet Normal physical 25 60 100%

Takes the target's item.

9 9 9 Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

13 13 13 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 17 Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

19 19 19 Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

22 22 22 Disarming Voice Fairy special 15 40

Never misses.

25 25 25 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • Assist Normal status 20

Randomly selects and uses one of the trainer's other Pokémon's moves.

• • • Barrier Psychic status 20

Raises the user's Defense by two stages.

• • • Trick Psychic status 10 100%

User and target swap items.

• • • Yawn Normal status 10

Target sleeps at the end of the next turn.

X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Omega Ruby, Alpha Sapphire Covet Normal physical 25 60 100%

Takes the target's item.

Omega Ruby, Alpha Sapphire Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Omega Ruby, Alpha Sapphire Heal Bell Normal status 5

Cures the entire party of major status effects.

Omega Ruby, Alpha Sapphire Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Omega Ruby, Alpha Sapphire Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Omega Ruby, Alpha Sapphire Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Omega Ruby, Alpha Sapphire Magic Room Psychic status 10

Negates held items for five turns.

Omega Ruby, Alpha Sapphire Recycle Normal status 10

User recovers the item it last used up.

Omega Ruby, Alpha Sapphire Role Play Psychic status 10

Copies the target's ability.

Omega Ruby, Alpha Sapphire Shock Wave Electric special 20 60

Never misses.

Omega Ruby, Alpha Sapphire Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Omega Ruby, Alpha Sapphire Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Omega Ruby, Alpha Sapphire Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Omega Ruby, Alpha Sapphire Trick Psychic status 10 100%

User and target swap items.

Omega Ruby, Alpha Sapphire Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Omega Ruby, Alpha Sapphire Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

03 03 03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

04 04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

16 16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

20 20 20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

41 41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 49 49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53 53 53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

73 73 73 Thunder Wave Electric status 20 90%

Paralyzes the target.

77 77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 92 92 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

97 97 97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

External Links