Essentials

Helioptile

Generator Pokémon

Helioptile

Electric Normal

Abilities

Dry Skin

Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from Fire moves to 1.25×, but absorbs Water moves, healing for 1/4 max HP.

Sand Veil

Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.

Hidden Ability

Solar Power

Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric ½
  • Fairy 1
  • Fighting 2
  • Fire 1
  • Flying ½
  • Ghost 0
  • Grass 1
  • Ground 2
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 6
National
694
Coastal Kalos
46 X, Y

Names

Japanese
エリキテル (erikiteru)
エリキテル
Korean
목도리키텔
Chinese
傘電蜥
伞电蜥
French
Galvaran
German
Eguana
Spanish
Helioptile
Italian
Helioptile

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Monster
  • Dragon
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
58 Search:
Effort points
  • 1 Speed
Capture rate
190 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 6 nothing
Generation 7 nothing

Evolution

Baby Basic Stage 1 Stage 2
Helioptile Heliolisk Use a Sun Stone

Stats

Pctile Min IVs Max IVs
HP
44
13.1 261 292
Attack
38
7.2 144 175
Defense
33
3.7 134 165
Special Attack
61
45.0 190 221
Special Defense
43
13.0 154 185
Speed
70
53.9 208 239
Total
289
10.0

Flavor

Flavor Text

Generation 6
X

They make their home in deserts. They can generate their energy from basking in the sun, so eating food is not a requirement.

Y

The frills on either side of its head have cells that generate electricity when exposed to sunlight.

Omega Ruby

They make their home in deserts. They can generate their energy from basking in the sun, so eating food is not a requirement.

Alpha Sapphire

The frills on either side of its head have cells that generate electricity when exposed to sunlight.

Sprites

Helioptile Helioptile

Miscellany

Species
Generator Pokémon Search:
Color
Yellow Search:
Cry
Shape
Sciurine Search:

Height

Trainer dude

Helioptile
5

1'7.7"
0.5 m

Weight

Trainer dudette

Helioptile
60

13.2 lb
6.0 kg

Locations

X X
Y Y

Moves

Electric and Normal moves get STAB, and have their type highlighted in green.

Special moves better suit Helioptile's higher Special Attack, and have their class highlighted in green.

X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Pound Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

6 6 6 Thunder Shock Electric special 30 40 100%

Has a 10% chance to paralyze the target.

11 11 11 Charge Electric status 20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

13 13 13 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

17 17 17 Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

22 22 22 Razor Wind Normal special 10 80 100%

Requires a turn to charge before attacking.

25 25 25 Parabolic Charge Electric special 20 65 100%

Heals the user for half the total damage dealt to all targets.

31 31 31 Thunder Wave Electric status 20 90%

Paralyzes the target.

35 35 35 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

40 40 40 Volt Switch Electric special 20 70 100%

User must switch out after attacking.

45 45 45 Electrify Electric status 20

Changes the target's move's type to Electric if it hasn't moved yet this turn.

49 49 49 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • Agility Psychic status 30

Raises the user's Speed by two stages.

• • • Camouflage Normal status 20

User's type changes to match the terrain.

• • • Electric Terrain Electric status 10

For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.

• • • Glare Normal status 30 100%

Paralyzes the target.

X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Omega Ruby, Alpha Sapphire Electroweb Electric special 15 55 95%

Lowers the target's Speed by one stage.

Omega Ruby, Alpha Sapphire Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Omega Ruby, Alpha Sapphire Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Omega Ruby, Alpha Sapphire Shock Wave Electric special 20 60

Never misses.

Omega Ruby, Alpha Sapphire Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Omega Ruby, Alpha Sapphire Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

16 16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 25 25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

37 37 37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47 47 47 Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

72 72 72 Volt Switch Electric special 20 70 100%

User must switch out after attacking.

73 73 73 Thunder Wave Electric status 20 90%

Paralyzes the target.

77 77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

78 78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 82 Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89 89 89 U-turn Bug physical 20 70 100%

User must switch out after attacking.

90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93 93 93 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

94 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

97 97 97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

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