Essentials

Slowpoke

Dopey Pokémon

Slowpoke

Water Psychic

Abilities

Oblivious

Prevents infatuation and protects against Captivate.

Own Tempo

Prevents confusion.

Hidden Ability

Regenerator

Heals for 1/3 max HP upon switching out.

Damage Taken

  • Bug 2
  • Dark 2
  • Dragon 1
  • Electric 2
  • Fairy 1
  • Fighting ½
  • Fire ½
  • Flying 1
  • Ghost 2
  • Grass 2
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic ½
  • Rock 1
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 1
National
79
Kanto
79 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
80 Gold, Silver, Crystal
Updated Johto
80 HeartGold, SoulSilver
Coastal Kalos
133 X, Y
Original Alola
37 Sun, Moon
Original Melemele
37 Sun, Moon
Original Ula'ula
18 Sun, Moon
Updated Alola
44 Ultra Sun, Ultra Moon
Updated Melemele
44 Ultra Sun, Ultra Moon
Updated Ula'ula
18 Ultra Sun, Ultra Moon

Names

Japanese
ヤドン (yadon)
ヤドン
Official roomaji
Yadon
Korean
야돈
Chinese
呆呆獸
呆呆兽
French
Ramoloss
German
Flegmon
Spanish
Slowpoke
Italian
Slowpoke

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Monster
  • Water 1
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
63 Search:
Effort points
  • 1 HP
Capture rate
190 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Ruby, Sapphire, Emerald 5% King’s Rock King’s Rock
FireRed, LeafGreen, Colosseum, XD nothing
Generation 4 5% Lagging Tail Lagging Tail
Generation 5 5% Lagging Tail Lagging Tail
X, Y 5% Lagging Tail Lagging Tail
Omega Ruby, Alpha Sapphire nothing
Generation 7 5% Lagging Tail Lagging Tail

Evolution

Baby Basic Stage 1 Stage 2
Slowpoke Slowbro Level up, starting at level 37
Slowking Trade, while holding a King’s Rock

Stats

Pctile Min IVs Max IVs
HP
90
82.6 353 384
Attack
65
36.4 198 229
Defense
65
43.0 198 229
Special Attack
40
14.5 148 179
Special Defense
40
10.1 148 179
Speed
15
1.3 98 129
Total
315
19.5

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★
Power
★✯
Skill
★✯☆☆☆
Stamina
★★✯✯☆
Jump
★★
Total
7/11/15

Flavor

Flavor Text

Generation 5
Black, White, Black 2, White 2

Although slow, it is skilled at fishing with its tail. It does not feel pain if its tail is bitten.

Generation 6
X

It is always vacantly lost in thought, but no one knows what it is thinking about. It is good at fishing with its tail.

Y

It lazes vacantly near water. If something bites its tail, it won’t even notice for a whole day.

Omega Ruby, Alpha Sapphire

Slowpoke uses its tail to catch prey by dipping it in water at the side of a river. However, this Pokémon often forgets what it’s doing and often spends entire days just loafing at water’s edge.

Generation 7
Sun

Its long tail often breaks off. It doesn’t really feel any pain, though, and the tail grows back, so Slowpoke isn’t particularly bothered.

Moon

Alolan home cooking involves drying Slowpoke tails and then simmering them into a salty stew.

Ultra Sun

There are some places where Slowpoke is worshiped because of a long-standing belief that whenever Slowpoke yawns, it rains.

Ultra Moon

Although their tails, which fall off naturally, can easily be found lying around, they’re a precious ingredient for cooking.

Sprites

Slowpoke Slowpoke

Miscellany

Species
Dopey Pokémon Search:
Color
Pink Search:
Cry
Habitat FireRed, LeafGreen
water's edge Search:
Footprint
Slowpoke
Shape
Mensal Search:

Height

Trainer dude

Slowpoke
12

3'11.2"
1.2 m

Weight

Trainer dudette

Slowpoke
360

79.4 lb
36.0 kg

Locations

Red Red
Blue Blue
Yellow Yellow
Gold Gold
Silver Silver
Crystal Crystal
LeafGreen LeafGreen
Pearl Pearl
Platinum Platinum
HeartGold HeartGold
SoulSilver SoulSilver
Black Black
White White
X X
Y Y

Pal Park

Area
Pond
Score
50
Rate
30

Moves

Water and Psychic moves get STAB, and have their type highlighted in green.

Physical moves better suit Slowpoke's higher Attack, and have their class highlighted in green.

Generation 1 Generation 2 Ruby, Sapphire
Emerald
Colosseum
XD
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Yawn Normal status 10

Target sleeps at the end of the next turn.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

6 6 6 6 6 5 5 5 5 Growl Normal status 40 100%

Lowers the target's Attack by one stage.

15 15 13 11 11 9 9 9 9 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

20 20 17 15 15 14 14 14 14 Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

18 29 29 24 20 20 19 19 19 19 Disable Normal status 20 100%

Disables the target's last used move for 1-8 turns.

22 34 34 29 25 25 23 23 23 23 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

43 43 36 Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

29 29 28 28 28 28 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

34 34 32 32 32 32 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

39 39 36 36 36 36 Slack Off Normal status 10

Heals the user by half its max HP.

27 Growl Normal status 40 100%

Lowers the target's Attack by one stage.

33 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

40 43 43 41 41 41 41 Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

48 48 48 40 48 48 45 45 45 45 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

53 53 49 49 49 49 Rain Dance Water status 5

Changes the weather to rain for five turns.

47 57 57 54 54 54 54 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

58 58 58 58 Heal Pulse Psychic status 10

Heals the target for half its max HP.

Generation 1 Generation 2 Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • Belch Poison special 10 120 90%

Can only be used after the user has eaten a berry.

• • • • • • • • • Belly Drum Normal status 10

User pays half its max HP to max out its Attack.

• • • • • • Block Normal status 5

Prevents the target from leaving battle.

• • • • • • • • • Future Sight Psychic special 10 120 100%

Hits the target two turns later.

• • • • • • Me First Normal status 20

Uses the target's move against it before it attacks, with power increased by half.

• • • • • • • • Mud Sport Ground status 15

Halves all Electric-type damage.

• • • • • Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

• • • • • • • • Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

• • • • • • • • Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

• • • • • • • • • Stomp Normal physical 20 65 100%

Has a 30% chance to make the target flinch.

• • • • Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

• • • • • • Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 1 Generation 2 Emerald
XD
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire After You Normal status 15

Makes the target act next this turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Block Normal status 5

Prevents the target from leaving battle.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Mimic Normal status 10

Copies the target's last used move.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Nightmare Ghost status 15 100%

Target loses 1/4 its max HP every turn as long as it's asleep.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Recycle Normal status 10

User recovers the item it last used up.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Skill Swap Psychic status 10

User and target swap abilities.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Swift Normal special 20 60

Never misses.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Thunder Wave Electric status 20 90%

Paralyzes the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Trick Psychic status 10 100%

User and target swap items.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 1 Generation 2 Ruby, Sapphire
Emerald
Colosseum
XD
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

03 03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

04 04 04 04 04 04 04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

08 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

11 Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

12 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

07 07 07 07 07 07 07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

07 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

09 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

10 10 10 10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

13 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

13 13 13 13 13 13 13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 14 14 14 14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

16 16 16 16 16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

16 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

17 17 17 17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

20 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

19 Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

16 Pay Day Normal physical 20 40 100%

Scatters money on the ground worth five times the user's level.

20 20 20 20 20 20 20 20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

21 21 21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

26 26 26 26 26 26 26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

27 Fissure Ground physical 5 * 30%

Causes a one-hit KO.

28 28 28 28 28 28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

29 29 29 29 29 29 29 29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 30 30 30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

30 Teleport Psychic status 20

Immediately ends wild battles. No effect otherwise.

31 Mimic Normal status 10

Copies the target's last used move.

32 32 32 32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

35 35 35 35 35 35 35 35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

34 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

38 38 38 38 38 38 38 38 38 38 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

42 42 42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

39 39 Swift Normal special 20 60

Never misses.

42 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

40 Skull Bash Normal physical 10 130 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

44 44 44 44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50 Nightmare Ghost status 15 100%

Target loses 1/4 its max HP every turn as long as it's asleep.

48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 49 49 49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

55 55 55 55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

59 59 59 Incinerate Fire special 15 60 100%

Destroys the target's held berry.

48 48 48 48 Skill Swap Psychic status 10

User and target swap abilities.

55 55 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

67 67 Recycle Normal status 10

User recovers the item it last used up.

70 70 70 70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

45 73 73 73 73 73 73 Thunder Wave Electric status 20 90%

Paralyzes the target.

77 77 77 77 77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

78 78 78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

85 85 85 85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86 86 86 86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

46 Psywave Psychic special 15 * 100%

Inflicts damage between 50% and 150% of the user's level.

49 Tri Attack Normal special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

50 90 90 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 92 92 92 92 92 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

H3 H3 H3 H3 H3 H3 H3 94 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H4 H4 H4 H4 H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H5 H5 H5 H5 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

H8 H8 H6 H7 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links