Essentials

Tentacool

Jellyfish Pokémon

Tentacool

Water Poison

Abilities

Clear Body

Prevents stats from being lowered by other Pokémon.

Liquid Ooze

Damages opponents using leeching moves for as much as they would heal.

Hidden Ability

Rain Dish

Heals for 1/16 max HP after each turn during rain.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric 2
  • Fairy ½
  • Fighting ½
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass 1
  • Ground 2
  • Ice ½
  • Normal 1
  • Poison ½
  • Psychic 2
  • Rock 1
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 1
National
72
Kanto
72 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
162 Gold, Silver, Crystal
Original Hoenn
66 Ruby, Sapphire, Emerald
Original Sinnoh
136 Diamond, Pearl
Extended Sinnoh
136 Platinum
Updated Johto
164 HeartGold, SoulSilver
Coastal Kalos
25 X, Y
New Hoenn
68 Omega Ruby, Alpha Sapphire
Original Alola
106 Sun, Moon
Original Melemele
106 Sun, Moon
Original Akala
38 Sun, Moon
Original Ula'ula
53 Sun, Moon
Original Poni
55 Sun, Moon
Updated Alola
129 Ultra Sun, Ultra Moon
Updated Melemele
129 Ultra Sun, Ultra Moon
Updated Akala
38 Ultra Sun, Ultra Moon
Updated Ula'ula
56 Ultra Sun, Ultra Moon
Updated Poni
67 Ultra Sun, Ultra Moon

Names

Japanese
メノクラゲ (menokurage)
メノクラゲ
Official roomaji
Menokurage
Korean
왕눈해
Chinese
瑪瑙水母
玛瑙水母
French
Tentacool
German
Tentacha
Spanish
Tentacool
Italian
Tentacool

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 3
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
67 Search:
Effort points
  • 1 Special Defense
Capture rate
190 Search:
Base happiness
70 Search:
Growth rate
slow Search:

Wild held items

Generation 3 nothing
Generation 4 5% Poison Barb Poison Barb
Generation 5 5% Poison Barb Poison Barb
X, Y 5% Poison Barb Poison Barb
Omega Ruby, Alpha Sapphire nothing
Generation 7 5% Poison Barb Poison Barb

Evolution

Baby Basic Stage 1 Stage 2
Tentacool Tentacruel Level up, starting at level 30

Stats

Pctile Min IVs Max IVs
HP
40
9.5 253 284
Attack
40
8.6 148 179
Defense
35
5.4 138 169
Special Attack
50
27.2 168 199
Special Defense
100
84.4 268 299
Speed
70
53.9 208 239
Total
335
26.8

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯☆
Power
★✯☆
Skill
★✯✯☆☆
Stamina
★★✯☆
Jump
★★☆
Total
7/12/18

Flavor

Flavor Text

Generation 5
Black, White, Black 2, White 2

Because its body is almost entirely composed of water, it shrivels up if it is washed ashore.

Generation 6
X

Its body is virtually composed of water. It shoots strange beams from its crystal-like eyes.

Y

Drifts in shallow seas. Anglers who hook them by accident are often punished by their stingers.

Omega Ruby

Tentacool’s body is largely composed of water. If it is removed from the sea, it dries up like parchment. If this Pokémon happens to become dehydrated, put it back into the sea.

Alpha Sapphire

Tentacool absorbs sunlight and refracts it using water inside its body to convert it into beam energy. This Pokémon shoots beams from the small round organ above its eyes.

Generation 7
Sun

They can be found lying dehydrated on beaches, but they are often still alive. When soaked in water, they will revive.

Moon

It drifts in shallow seas, such as the areas near beaches. If you get bitten or stabbed by its toxic tentacles, rush to the hospital.

Ultra Sun

It drifts through the sea searching for prey. Its poisonous tentacles break off sometimes, but after a while, they grow back.

Ultra Moon

Its body is 99% water. The remaining 1% contains the organ that makes its poison.

Sprites

Tentacool Tentacool

Miscellany

Species
Jellyfish Pokémon Search:
Color
Blue Search:
Cry
Habitat FireRed, LeafGreen
sea Search:
Footprint
Tentacool
Shape
Cilial Search:

Height

Trainer dude

Tentacool
9

2'11.4"
0.9 m

Weight

Trainer dudette

Tentacool
455

100.3 lb
45.5 kg

Locations

Red Red
Blue Blue
Yellow Yellow
Gold Gold
Silver Silver
Crystal Crystal
Ruby Ruby
Sapphire Sapphire
Emerald Emerald
FireRed FireRed
LeafGreen LeafGreen
Diamond Diamond
Pearl Pearl
Platinum Platinum
HeartGold HeartGold
SoulSilver SoulSilver
X X
Y Y

Pal Park

Area
Sea
Score
30
Rate
50

Moves

Water and Poison moves get STAB, and have their type highlighted in green.

Special moves better suit Tentacool's higher Special Attack, and have their class highlighted in green.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Acid Poison special 30 40 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Poison Sting Poison physical 35 15 100%

Has a 30% chance to poison the target.

7 6 6 5 5 5 5 4 4 Supersonic Normal status 20 55%

Confuses the target.

13 Wrap Normal physical 20 15 90%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

18 Poison Sting Poison physical 35 15 100%

Has a 30% chance to poison the target.

22 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

27 12 12 8 8 8 8 7 7 Constrict Normal physical 35 10 100%

Has a 10% chance to lower the target's Speed by one stage.

19 19 12 12 12 12 10 10 Acid Poison special 30 40 100%

Has a 10% chance to lower the target's Special Defense by one stage.

15 15 15 15 13 13 Toxic Spikes Poison status 20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

25 25 19 19 19 19 Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

16 16 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

30 30 22 22 22 22 19 19 Wrap Normal physical 20 15 90%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

26 26 22 22 Acid Spray Poison special 20 40 100%

Lowers the target's Special Defense by two stages.

25 25 Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

33 36 36 26 26 29 29 28 28 Barrier Psychic status 20

Raises the user's Defense by two stages.

29 29 33 33 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

33 33 36 36 31 31 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

34 34 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

40 43 43 36 36 40 40 37 37 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

48 49 49 40 40 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

43 43 40 40 Hex Ghost special 10 65 100%

Has double power if the target has a major status ailment.

43 43 Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

47 47 46 46 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

50 50 Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

43 43 54 54 49 49 Wring Out Normal special 5 * 100%

Power increases against targets with more HP remaining, up to a maximum of 121 power.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • • • Acupressure Normal status 30

Raises one of a friendly Pokémon's stats at random by two stages.

• • • • Aqua Ring Water status 20

Restores 1/16 of the user's max HP each turn.

• • • • • • • • Aurora Beam Ice special 20 65 100%

Has a 10% chance to lower the target's Attack by one stage.

• • • • Bubble Water special 30 40 100%

Has a 10% chance to lower the target's Speed by one stage.

• • • • • • • Confuse Ray Ghost status 10 100%

Confuses the target.

• • • • • • • • Haze Ice status 30

Resets all Pokémon's stats, accuracy, and evasion.

• • • • • • Knock Off Dark physical 20 65 100%

Target drops its held item.

• • • • • • • • Mirror Coat Psychic special 20 * 100% -5

Inflicts twice the damage the user received from the last special hit it took.

• • • • • Muddy Water Water special 10 90 85%

Has a 30% chance to lower the target's accuracy by one stage.

• • • • • • • • Rapid Spin Normal physical 40 20 100%

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

• • • • Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

• • • • Tickle Normal status 20 100%

Lowers the target's Attack and Defense by one stage.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Knock Off Dark physical 20 65 100%

Target drops its held item.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Mimic Normal status 10

Copies the target's last used move.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Swords Dance Normal status 20

Raises the user's Attack by two stages.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

03 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

03 Swords Dance Normal status 20

Raises the user's Attack by two stages.

06 06 06 06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

11 Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

12 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

07 07 07 07 07 07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

09 09 09 09 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

10 10 10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

13 13 13 13 13 13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 14 14 14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

21 Mega Drain Grass special 15 40 100%

Drains half the damage inflicted to heal the user.

31 Mimic Normal status 10

Copies the target's last used move.

16 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

17 17 17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

20 20 20 20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

19 19 19 19 Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

20 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 34 34 34 Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

34 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

36 36 36 36 36 36 36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

42 42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

40 Skull Bash Normal physical 10 130 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

44 44 44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 46 46 Thief Dark physical 25 60 100%

Takes the target's item.

55 55 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

55 55 55 55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

66 66 66 66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

75 75 75 75 75 75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

83 83 83 Infestation Bug special 20 20 100%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

84 84 84 84 84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

87 87 87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

50 90 90 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

98 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

99 99 99 Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 H1 H1 H1 H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H3 H3 H3 H3 H3 H3 H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H7 H7 H5 H5 H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 H6 H7 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

H6 H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

External Links