This Pokedex was originally started a bazillion years ago... 1999, I believe... simply because most Pokedexes sucked and I decided I could do better. Through sheer force of boredom, its development continues (gradually) to this day. I would like to have a gallery of old 'dex layouts, but at the moment I don't.
Looking Things Up
Case doesn't matter; that is, eevee, EEVEE, and EeVeE all work.
As a general rule, anything you expect to work should work. If it doesn't, feel free to complain to me.
Pokemon
- By name:
Eevee - By dex number:
133,johto 180,hoenn 123,sinnoh 55 - By katakana:
イーブイ - By Romaji:
Iibui(Note: My Romaji tends to be wapuro rather than Hepburn, excepting the two words in this sentence)
Moves
Everything Else
- Types by name:
waterorpsychic-type - Abilities by name:
Pickup - Items by name:
Master Ball
Finding Things
If you can't remember the exact spelling of something from the Pokémon universe, and the suggestion dropdown doesn't work or isn't being helpful, never fear! The Pokédex will attempt to suggest close matches to what you typed if it isn't recognized. For example, entering the misspelling Charmekeon should still get you to the right place.
Another possible solution is to use wildcards. You can type a ? to mean any single character (letter, number, space, whatever), and * to mean any number of characters. So *eon will find you all the Eevee evolutions (and then some), and ?atu will find you a couple psychic birds.
As a last-ditch effort, you can use the Pokémon search or the move search. These also support wildcards (and have no lower limit on how many real letters you have to enter, so you can use ????? to find all five-letter Pokémon), but they can narrow your choices down by other criteria like type and color.
Usage Notes
Moves
- The Pokédex assumes a reasonable knowledge of Pokémon battle mechanics; for example, Paralysis is described in detail every time it is mentioned.
- Some percentage chances may be off by fractions of a percent. Unfortunately, the games are currently inconsistent about chances; accuracies are integers like 80%, but other chances like move effects can actually be calculated as 204 out of 256, or 79.6%. Similarly, in RBY, move accuracies were all out of 256 but had a maximum of 255; thus any 100% accurate move was actually 99.6%.
- If a move description says that the move attacks more than once in a turn, accuracy is applied for EACH ATTACK. That is, a move that hits twice in one turn and has an accuracy of 3/4 has a 9/16 chance of hitting with both attempts, 1/16 chance of hitting with neither, and 6/16 chance of hitting with just one.
![[logo]](/images/veehead.png)
