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Red/Blue/Yellow Red/Blue/Yellow | Gold/Silver/Crystal Gold/Silver/Crystal | Ruby/Sapphire/Emerald Ruby/Sapphire/Emerald/Fire/Leaf | Diamond/Pearl Diamond/Pearl

Diamond/Pearl Moves: Diamond/Pearl

ID Move Type Dmg PP Power Acc.* Pri. Description
355 Roost flying none 10 -- 0% Heals the user by half its max HP.
356 Gravity psychic none 5 -- 0% Disables moves and immunities that involve flying or levitating for five turns.
357 Miracle Eye psychic none 40 -- 0% Forces the target to have no Evade, and allows it to be hit by Psychic moves even if it is Dark.
358 Wake-Up Slap fighting physical 10 60 100% If the target is Sleeping, inflicts double damage and wakes it up.
359 Hammer Arm fighting physical 10 100 90% Lowers user's Speed.
360 Gyro Ball steel physical 5 varies 100% Inflicts more damage when the user has lower Speed, with a maximum of 150 power.
361 Healing Wish psychic none 10 -- 0% If the user faints this turn, its replacement will have its HP fully restored and any major status effect removed.
362 Brine water special 10 65 100% Inflicts double damage against Pokemon that have less than half their max HP remaining.
363 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
364 Feint normal physical 10 50 100% 2 Goes first. Only works if the target uses Protect or Detect on this turn.
365 Pluck flying physical 20 60 100% Inflicts double damage if the user is holding a berry.
366 Tailwind flying none 30 -- 0% For five turns, any Pokemon on the user's field have raised Speed.
367 Acupressure normal none 30 -- 0% Raises one of the user's stats at random by two levels.
368 Metal Burst steel physical 10 varies 100% Inflicts double the damage the user receives this turn prior to using this move..
369 U-Turn bug physical 20 70 100% User must switch out after attacking.
370 Close Combat fighting physical 5 120 100% Lowers the user's Defense and Special Defense after inflicting damage.
371 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
372 Assurance dark physical 10 50 100% Inflicts double damage if the target has already received damage this turn.
373 Embargo dark none 15 -- 100% Target cannot use held items until it leaves battle.
374 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
375 Psycho Shift psychic none 10 -- 90% Transfers the user's major status effect to the target.
376 Trump Card normal special 5 varies 0% Inflicts more damage when this move has less PP, with a maximum of 190 power.
377 Heal Block psychic none 15 -- 100% Prevents target from restoring its HP for five turns.
378 Wring Out normal special 5 varies 100% Inflicts more damage to targets with more HP remaining, with a maximum of 110 power.
379 Power Trick psychic none 10 -- 0% User swaps Attack and Defense.
380 Gastro Acid poison none 10 -- 100% Nullifies target's ability until it leaves battle.
381 Lucky Chant normal none 30 -- 0% Prevents the target from inflicting critical hits for five turns.
382 Me First normal none 20 -- 0% Uses the target's move against it before it attacks, with power increased by 50%.
383 Copycat normal none 20 -- 0% Uses the target's last used move.
384 Power Swap psychic none 10 -- 0% User swaps Attack and Special Attack with the target.
385 Guard Swap psychic none 10 -- 0% User swaps Defense and Special Defense with the target.
386 Punishment dark physical 5 60 100% Inflicts more damage to targets with more positive stat changes.
387 Last Resort normal physical 5 130 100% Can only be used after all of the user's other moves have been used.
388 Worry Seed grass none 10 -- 100% Changes the target's ability to Insomnia.
389 Sucker Punch dark physical 5 80 100% 1 Goes first. Only works if the target uses a damaging move this turn.
390 Toxic Spikes poison none 20 -- 0% Scatters poisoned Spikes, poisoning opposing Pokemon that switch in.
391 Heart Swap psychic none 10 -- 0% User and target swap stat changes.
392 Aqua Ring water none 20 -- 0% Restores 1/16 of the user's max HP every turn.
393 Magnet Rise electric none 10 -- 0% Changes the user's ability to Levitate.
394 Flare Blitz fire physical 15 120 100% User receives 1/3 the damage inflicted in recoil. Has a 10% chance to Burn the target.
395 Force Palm fighting physical 10 60 100% Has a 30% chance to Paralyze the target.
396 Aura Sphere fighting special 20 90 0% Never misses.
397 Rock Polish rock none 20 -- 0% Raises the user's Speed by two levels.
398 Poison Jab poison physical 20 80 100% Has a 30% chance to Poison the target.
399 Dark Pulse dark special 15 80 100% Has a 20% chance to make the target Flinch.
400 Night Slash dark physical 15 70 100% Has an increased chance for a critical hit.
401 Aqua Tail water physical 10 90 90% Inflicts regular damage.
402 Seed Bomb grass physical 15 80 100% Inflicts regular damage.
403 Air Slash flying special 20 75 95% Has a 30% chance to make the target Flinch.
404 X-Scissor bug physical 15 80 100% Inflicts regular damage.
405 Bug Buzz bug special 10 90 100% Has a 10% chance to lower the target's Special Defense.
406 Dragon Pulse dragon special 10 90 100% Inflicts regular damage.
407 Dragon Rush dragon physical 10 100 75% Has a 20% chance to make the target Flinch.
408 Power Gem rock special 20 70 100% Inflicts regular damage.
409 Drain Punch fighting physical 5 60 100% Heals the user by half the damage the target receives.
410 Vacuum Wave fighting special 30 40 100% 1 Goes first. Inflicts regular damage.
411 Focus Blast fighting special 5 120 70% Has a 10% chance to lower the target's Special Defense.
412 Energy Ball grass special 10 80 100% Has a 10% chance to lower the target's Special Defense.
413 Brave Bird flying physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
414 Earth Power ground special 10 90 100% Has a 10% chance to lower the target's Special Defense.
415 Switcheroo dark none 10 -- 100% User and target swap items until the end of the battle.
416 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
417 Nasty Plot dark none 20 -- 0% Raises the user's Special Attack by two levels.
418 Bullet Punch steel physical 30 40 100% 1 Goes first. Inflicts regular damage.
419 Avalanche ice physical 10 60 100% -4 Goes last. Inflicts double damage if the user takes damage before attacking this turn.
420 Ice Shard ice physical 30 40 100% 1 Goes first. Inflicts regular damage.
421 Shadow Claw ghost physical 15 70 100% Has an increased chance for a critical hit.
422 Thunder Fang electric physical 15 65 95% Has a 10% chance to Paralyze the target and a 10% chance to make the target Flinch.
423 Ice Fang ice physical 15 65 95% Has a 10% chance to Freeze the target and a 10% chance to make the target Flinch.
424 Fire Fang fire physical 15 65 95% Has a 10% chance to Burn the target and a 10% chance to make the target Flinch.
425 Shadow Sneak ghost physical 30 40 100% 1 Goes first. Inflicts regular damage.
426 Mud Bomb ground special 10 65 85% Has a 30% chance to lower the target's Accuracy.
427 Psycho Cut psychic physical 20 70 100% Has an increased chance for a critical hit.
428 Zen Headbutt psychic physical 15 80 90% Has a 20% chance to make the target Flinch.
429 Mirror Shot steel special 10 65 85% Has a 30% chance to lower the target's Accuracy.
430 Flash Cannon steel special 10 80 100% Has a 10% chance to lower the target's Special Defense.
431 Rock Climb normal physical 20 90 85% Has a 20% chance to Confuse the target.
432 Defog flying none 15 -- 0% Lowers the target's Evade.
433 Trick Room psychic none 5 -- 0% -7 Goes last. For five turns, slower Pokemon will act before faster Pokemon.
434 Draco Meteor dragon special 5 140 90% Lowers the user's Special Attack by two levels after inflicting damage.
435 Discharge electric special 15 80 100% Has a 30% chance to Paralyze the target.
436 Lava Plume fire special 15 80 100% Has a 30% chance to Burn the target.
437 Leaf Storm grass special 5 140 90% Lowers the user's Special Attack by two levels after inflicting damage.
438 Power Whip grass physical 10 120 85% Inflicts regular damage.
439 Rock Wrecker rock physical 5 150 90% User foregoes its next turn to recharge.
440 Cross Poison poison physical 20 70 100% Has an increased chance for a critical hit and a 10% chance to Poison the target.
441 Gunk Shot poison physical 5 120 70% Has a 30% chance to Poison the target.
442 Iron Head steel physical 15 80 100% Has a 30% chance to make the target Flinch.
443 Magnet Bomb steel physical 20 60 0% Never misses.
444 Stone Edge rock physical 5 100 80% Has an increased chance for a critical hit.
445 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
446 Stealth Rock rock none 20 -- 0% Causes damage when Pokemon switch in to where the target is now.
447 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
448 Chatter flying special 20 60 100% Target becomes Confused.
449 Judgment normal special 10 100 100% If the user is holding a plate, the damage inflicted will match it.
450 Bug Bite bug physical 20 60 100% Inflicts double damage if the user is holding a berry.
451 Charge Beam electric special 10 50 90% Has a 70% chance to raise the user's Special Attack.
452 Wood Hammer grass physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
453 Aqua Jet water physical 20 40 100% 1 Goes first. Inflicts regular damage.
454 Attack Order bug physical 15 90 100% Has an increased chance for a critical hit.
455 Defend Order bug none 10 -- 0% Raises the user's Defense and Special Defense.
456 Heal Order bug none 10 -- 0% Heals the user by half its max HP.
457 Head Smash rock physical 5 150 80% User receives 1/2 the damage inflicted in recoil.
458 Double Hit normal physical 10 35 90% Hits twice in one turn.
459 Roar Of Time dragon special 5 150 90% User foregoes its next turn to recharge.
460 Spacial Rend dragon special 5 100 95% Has an increased chance for a critical hit.
461 Lunar Dance psychic none 10 -- 0% User faints, and its replacement's HP is completely restored.
462 Crush Grip normal physical 5 varies 100% Inflicts more damage to targets with more HP remaining, with a maximum of 110 power.
463 Magma Storm fire special 5 120 70% Both prevents the target from fleeing and inflicts damage for 2-5 turns.
464 Dark Void dark none 10 -- 80% Puts the target to Sleep.
465 Seed Flare grass special 5 120 85% Lowers the target's Special Defense.
466 Ominous Wind ghost special 5 60 100% Has a 10% chance to raise all of the user's stats.
467 Shadow Force ghost physical 5 120 100% User vanishes, dodging all attacks, and hits next turn. Works against Protect and Detect.