Essentials

Cacnea

Cactus Pokémon

Cacnea

Grass

Abilities

Sand Veil

Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.

Hidden Ability

Water Absorb

Absorbs Water moves, healing for 1/4 max HP.

Damage Taken

  • Bug 2
  • Dark 1
  • Dragon 1
  • Electric ½
  • Fairy 1
  • Fighting 1
  • Fire 2
  • Flying 2
  • Ghost 1
  • Grass ½
  • Ground ½
  • Ice 2
  • Normal 1
  • Poison 2
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 3
National
331
Original Hoenn
119 Ruby, Sapphire, Emerald
New Hoenn
124 Omega Ruby, Alpha Sapphire

Names

Japanese
サボネア (sabonea)
サボネア
Official roomaji
Sabonea
Korean
선인왕
Chinese
刺球仙人掌
刺球仙人掌
French
Cacnea
German
Tuska
Spanish
Cacnea
Italian
Cacnea

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Grass
  • Human-Like
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
67 Search:
Effort points
  • 1 Special Attack
Capture rate
190 Search:
Base happiness
35 Search:
Growth rate
medium slow Search:

Wild held items

Ruby, Sapphire, Emerald, FireRed, LeafGreen 5% Poison Barb Poison Barb
Colosseum, XD nothing
Generation 4 5% Sticky Barb Sticky Barb
Generation 5 5% Sticky Barb Sticky Barb
X, Y 5% Sticky Barb Sticky Barb
Omega Ruby, Alpha Sapphire nothing
Generation 7 5% Sticky Barb Sticky Barb

Evolution

Baby Basic Stage 1 Stage 2
Cacnea Cacturne Level up, starting at level 32

Stats

Pctile Min IVs Max IVs
HP
50
22.7 273 304
Attack
85
60.5 238 269
Defense
40
10.6 148 179
Special Attack
85
67.3 238 269
Special Defense
40
10.1 148 179
Speed
35
12.4 138 169
Total
335
26.8

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯
Power
★✯✯☆
Skill
★✯✯☆
Stamina
★✯✯✯☆
Jump
★★☆
Total
6/15/19

Flavor

Flavor Text

Generation 5
Black, White, Black 2, White 2

By storing water in its body, this desert dweller can survive for 30 days without water.

Generation 6
X

It lives in arid locations. Its yellow flowers bloom once a year.

Y

It prefers harsh environments such as deserts. It can survive for 30 days on water stored in its body.

Omega Ruby

Cacnea lives in arid locations such as deserts. It releases a strong aroma from its flower to attract prey. When prey comes near, this Pokémon shoots sharp thorns from its body to bring the victim down.

Alpha Sapphire

The more arid and harsh the environment, the more pretty and fragrant a flower Cacnea grows. This Pokémon battles by wildly swinging its thorny arms.

Sprites

Cacnea Cacnea

Miscellany

Species
Cactus Pokémon Search:
Color
Green Search:
Cry
Habitat FireRed, LeafGreen
rough terrain Search:
Footprint
Cacnea
Shape
Anthropomorphic Search:

Height

Trainer dude

Cacnea
4

1'3.7"
0.4 m

Weight

Trainer dudette

Cacnea
513

113.1 lb
51.3 kg

Locations

Ruby Ruby
Sapphire Sapphire
Emerald Emerald
Diamond Diamond
Pearl Pearl
Platinum Platinum

Pal Park

Area
Mountain
Score
50
Rate
30

Moves

Grass moves get STAB, and have their type highlighted in green.

Ruby, Sapphire
Emerald
Colosseum
XD
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Poison Sting Poison physical 35 15 100%

Has a 30% chance to poison the target.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

5 5 5 5 5 5 4 4 4 Absorb Grass special 25 20 100%

Drains half the damage inflicted to heal the user.

9 9 9 9 9 9 7 7 7 Growth Normal status 20

Raises the user's Attack and Special Attack by one stage.

13 13 13 13 13 13 10 10 10 Leech Seed Grass status 10 90%

Seeds the target, stealing HP from it every turn.

17 17 17 17 17 17 13 13 13 Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

21 21 21 21 21 21 Pin Missile Bug physical 20 25 95%

Hits 2-5 times in one turn.

16 16 16 Needle Arm Grass physical 15 60 100%

Has a 30% chance to make the target flinch.

19 19 19 Feint Attack Dark physical 20 60

Never misses.

25 25 25 25 25 25 22 22 22 Ingrain Grass status 20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

29 29 29 29 29 29 Feint Attack Dark physical 20 60

Never misses.

26 26 26 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

33 33 33 33 33 33 30 30 30 Spikes Ground status 20

Scatters Spikes, hurting opposing Pokémon that switch in.

37 37 Needle Arm Grass physical 15 60 100%

Has a 30% chance to make the target flinch.

41 41 Cotton Spore Grass status 40 100%

Lowers the target's Speed by two stages.

45 45 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

37 37 37 37 34 34 34 Sucker Punch Dark physical 5 70 100% 1

Only works if the target is about to use a damaging move.

41 41 41 41 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

45 45 45 45 Needle Arm Grass physical 15 60 100%

Has a 30% chance to make the target flinch.

38 38 38 Pin Missile Bug physical 20 25 95%

Hits 2-5 times in one turn.

42 42 42 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

49 49 49 49 46 46 46 Cotton Spore Grass status 40 100%

Lowers the target's Speed by two stages.

53 53 53 53 50 50 50 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

49 57 57 57 57 54 54 54 Destiny Bond Ghost status 5

If the user faints this turn, the target automatically will, too.

Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • • • • • • Acid Poison special 30 40 100%

Has a 10% chance to lower the target's Special Defense by one stage.

• • • • Belch Poison special 10 120 90%

Can only be used after the user has eaten a berry.

• • • • • Block Normal status 5

Prevents the target from leaving battle.

• • • • • • • • • Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

• • • • • Disable Normal status 20 100%

Disables the target's last used move for 1-8 turns.

• • • • • • • • • Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

• • • • Fell Stinger Bug physical 25 50 100%

Raises the user's Attack by two stages if it KOs the target.

• • • • • • • • • Grass Whistle Grass status 15 55%

Puts the target to sleep.

• • • • • • • Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

• • • • • • • Magical Leaf Grass special 20 60

Never misses.

• • • • • • Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

• Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

• • • • Rototiller Ground status 10

Raises the Attack and Special Attack of all Grass Pokémon in battle.

• • • • • • • Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

• • • • • • • Smelling Salts Normal physical 10 70 100%

If the target is paralyzed, inflicts double damage and cures the paralysis.

• • • • • Switcheroo Dark status 10 100%

User and target swap items.

• • • • • • • • • Teeter Dance Normal status 20 100%

Confuses the target.

• • • • • Worry Seed Grass status 10 100%

Changes the target's ability to Insomnia.

Emerald
XD
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Block Normal status 5

Prevents the target from leaving battle.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Mimic Normal status 10

Copies the target's last used move.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Role Play Psychic status 10

Copies the target's ability.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Sucker Punch Dark physical 5 70 100% 1

Only works if the target is about to use a damaging move.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Swords Dance Normal status 20

Raises the user's Attack by two stages.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Synthesis Grass status 5

Heals the user by half its max HP. Affected by weather.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Worry Seed Grass status 10 100%

Changes the target's ability to Insomnia.

Ruby, Sapphire
Emerald
Colosseum
XD
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

06 06 06 06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

09 09 09 09 09 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

09 09 09 09 Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

10 10 10 10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

17 17 17 17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

19 19 19 19 Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

21 21 21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 22 22 22 22 22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

27 27 27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

31 31 31 31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

37 37 37 37 37 37 37 37 37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

42 42 42 42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

53 53 53 53 53 53 53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 56 56 56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

60 60 Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

66 66 66 66 66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

70 70 70 70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

75 75 75 75 75 75 75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

79 79 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

84 84 84 84 84 84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

86 86 86 86 86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

96 96 96 96 Nature Power Normal status 20

Uses a move which depends upon the terrain.

97 97 97 97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

98 98 Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

100 100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 H1 H1 H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H5 H5 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

External Links