Essentials

Dusknoir

Gripper Pokémon

Dusknoir

Ghost

Abilities

Pressure

Increases the PP cost of moves targetting the Pokémon by one.

Hidden Ability

Frisk

Reveals an opponent's held item upon entering battle.

Damage Taken

  • Bug ½
  • Dark 2
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting 0
  • Fire 1
  • Flying 1
  • Ghost 2
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 0
  • Poison ½
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 4
National
477
Extended Sinnoh
191 Platinum
New Hoenn
155 Omega Ruby, Alpha Sapphire

Names

Japanese
ヨノワール (yonowaaru)
ヨノワール
Official roomaji
Yonoir
Korean
야느와르몽
Chinese
黑夜魔靈
黑夜魔灵
French
Noctunoir
German
Zwirrfinst
Spanish
Dusknoir
Italian
Dusknoir

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Amorphous
Hatch counter
25 Search:
Steps to hatch
6630 / 3570

Compatibility

Training

Base EXP
236 Search:
Effort points
  • 1 Defense
  • 2 Special Defense
Capture rate
45 Search:
Base happiness
35 Search:
Growth rate
fast Search:

Wild held items

Generation 4 5% Kasib Berry Kasib Berry
Generation 5 5% Kasib Berry Kasib Berry
Generation 6 nothing
Generation 7 5% Spell Tag Spell Tag

Evolution

Baby Basic Stage 1 Stage 2
Duskull Dusclops Level up, starting at level 37 Dusknoir Trade, while holding a Reaper Cloth

Stats

Pctile Min IVs Max IVs
HP
45
15.8 263 294
Attack
100
75.0 268 299
Defense
135
96.5 338 369
Special Attack
65
49.0 198 229
Special Defense
135
97.9 338 369
Speed
45
23.7 158 189
Total
525
78.3

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★☆
Power
★✯✯✯
Skill
★✯✯☆
Stamina
★✯✯✯
Jump
★★✯✯
Total
6/16/18

Flavor

Flavor Text

Generation 5
Black, White, Black 2, White 2

It is said to take lost spirits into its pliant body and guide them home.

Generation 6
X

It is said to take lost spirits into its pliant body and guide them home.

Y

The antenna on its head captures radio waves from the world of spirits that command it to take people there.

Omega Ruby

It is said to take lost spirits into its pliant body and guide them home.

Alpha Sapphire

The antenna on its head captures radio waves from the world of spirits that command it to take people there.

Sprites

Dusknoir Dusknoir

Miscellany

Species
Gripper Pokémon Search:
Color
Black Search:
Cry
Footprint
Dusknoir
Shape
Brachial Search:

Height

Trainer dude

Dusknoir
22

7'2.6"
2.2 m

Weight

Trainer dudette

Dusknoir
1066

235.0 lb
106.6 kg

Locations

Pal Park

Area
Forest
Score
80
Rate
10

Moves

Ghost moves get STAB, and have their type highlighted in green.

Physical moves better suit Dusknoir's higher Attack, and have their class highlighted in green.

Generation 4 Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Shadow Punch Ghost physical 20 60

Never misses.

Future Sight Psychic special 10 120 100%

Hits the target two turns later.

Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

Night Shade Ghost special 15 * 100%

Inflicts damage equal to the user's level.

Disable Normal status 20 100%

Disables the target's last used move for 1-8 turns.

Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

6 6 6 6 6 Disable Normal status 20 100%

Disables the target's last used move for 1-8 turns.

9 9 Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

9 9 9 14 14 Foresight Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

17 17 Shadow Sneak Ghost physical 30 40 100% 1

Inflicts regular damage with no additional effect.

22 22 Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

25 25 Will-O-Wisp Fire status 15 85%

Burns the target.

14 14 14 Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

17 17 17 30 30 Confuse Ray Ghost status 10 100%

Confuses the target.

22 22 22 Shadow Sneak Ghost physical 30 40 100% 1

Inflicts regular damage with no additional effect.

25 25 25 Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

30 30 30 33 33 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

33 33 33 Will-O-Wisp Fire status 15 85%

Burns the target.

37 37 37 37 Shadow Punch Ghost physical 20 60

Never misses.

42 42 40 40 Hex Ghost special 10 65 100%

Has double power if the target has a major status ailment.

45 45 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

43 49 49 52 52 Mean Look Normal status 5

Prevents the target from leaving battle.

51 58 58 57 57 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

61 61 61 64 64 Future Sight Psychic special 10 120 100%

Hits the target two turns later.

Generation 4 Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Duskull but not Dusknoir
• • • • Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

• • • • • Destiny Bond Ghost status 5

If the user faints this turn, the target automatically will, too.

• • • • • Feint Attack Dark physical 20 60

Never misses.

• • • • • Grudge Ghost status 5

If the user faints this turn, the PP of the move that fainted it drops to 0.

• • • Haze Ice status 30

Resets all Pokémon's stats, accuracy, and evasion.

• • • • • Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

• • • • • Memento Dark status 10 100%

Lowers the target's Attack and Special Attack by two stages. User faints.

• • • • • Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

• • • • • Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

• • • • Skill Swap Psychic status 10

User and target swap abilities.

Generation 4 Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Skill Swap Psychic status 10

User and target swap abilities.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Sucker Punch Dark physical 5 70 100% 1

Only works if the target is about to use a damaging move.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Trick Psychic status 10 100%

User and target swap items.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Tutor, learned by Dusclops but not Dusknoir
Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Generation 4 Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

04 04 04 04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 12 12 12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

13 13 13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

19 Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

26 26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

39 39 39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

41 41 41 41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 Thief Dark physical 25 60 100%

Takes the target's item.

48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

48 Skill Swap Psychic status 10

User and target swap abilities.

49 Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

52 52 52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

57 57 57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

61 61 61 61 61 Will-O-Wisp Fire status 15 85%

Burns the target.

63 63 63 63 63 Embargo Dark status 15 100%

Target cannot use held items.

66 66 66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

77 77 77 77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

78 78 78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

79 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

80 80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

83 83 83 Infestation Bug special 20 20 100%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

85 85 85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87 87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 92 92 92 92 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

97 97 97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

98 98 Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links