Essentials

Kangaskhan

Parent Pokémon

Kangaskhan

Normal

Abilities

Early Bird

Makes sleep pass twice as quickly.

Scrappy

Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon.

Hidden Ability

Inner Focus

Prevents flinching.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting 2
  • Fire 1
  • Flying 1
  • Ghost 0
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 1
National
115
Kanto
115 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
205 Gold, Silver, Crystal
Updated Johto
210 HeartGold, SoulSilver
Coastal Kalos
62 X, Y
Original Alola
165 Sun, Moon
Original Akala
92 Sun, Moon
Updated Alola
199 Ultra Sun, Ultra Moon
Updated Akala
100 Ultra Sun, Ultra Moon

Names

Japanese
ガルーラ (garuura)
ガルーラ
Official roomaji
Garura
Korean
캥카
Chinese
袋獸
袋兽
French
Kangourex
German
Kangama
Spanish
Kangaskhan
Italian
Kangaskhan

Breeding

Gender
always female Search:
Egg groups
  • Monster
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
172 Search:
Effort points
  • 2 HP
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Generation 7 nothing

Evolution

Baby Basic Stage 1 Stage 2
Kangaskhan

Kangaskhan Forms

  • Kangaskhan
  • Mega Kangaskhan

Stats

Pctile Min IVs Max IVs
HP
105
93.2 383 414
Attack
95
69.9 258 289
Defense
80
63.6 228 259
Special Attack
40
14.5 148 179
Special Defense
80
64.0 228 259
Speed
90
73.2 248 279
Total
490
64.5

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯☆☆
Power
★✯✯☆☆
Skill
★✯☆☆
Stamina
★✯✯☆☆
Jump
★★
Total
6/12/20

Flavor

Flavor Text

Generation 5
Black, White, Black 2, White 2

It raises its offspring in its belly pouch. It lets the baby out to play only when it feels safe.

Generation 6
X

It raises its offspring in its belly pouch. It lets the baby out to play only when it feels safe.

Y

If it is safe, the young gets out of the belly pouch to play. The adult keeps a close eye on the youngster.

Omega Ruby, Alpha Sapphire

If you come across a young Kangaskhan playing by itself, you must never disturb it or attempt to catch it. The baby Pokémon’s parent is sure to be in the area, and it will become violently enraged at you.

Generation 7
Sun

Kangaskhan’s maternal love is so deep that it will brave death to protect its offspring.

Moon

The child in its pouch leaves home after roughly three years. That is the only time the mother is heard to cry wildly.

Ultra Sun

Kangaskhan protects its child by keeping it in its pouch. It has zero forgiveness for those who harm its child and will beat them down.

Ultra Moon

You shouldn’t get close to the child when it’s playing outside its mother’s pouch. Its mother is always nearby watching over it.

Sprites

Kangaskhan Kangaskhan

Miscellany

Species
Parent Pokémon Search:
Color
Brown Search:
Cry
Habitat FireRed, LeafGreen
grassland Search:
Footprint
Kangaskhan
Shape
Sciurine Search:

Height

Trainer dude

Kangaskhan
22

7'2.6"
2.2 m

Weight

Trainer dudette

Kangaskhan
800

176.4 lb
80.0 kg

Locations

Red Red
Blue Blue
Yellow Yellow
Gold Gold
Silver Silver
Crystal Crystal
FireRed FireRed
LeafGreen LeafGreen
HeartGold HeartGold
SoulSilver SoulSilver
Black Black
White White
X X
Y Y

Pal Park

Area
Field
Score
70
Rate
20

Moves

Normal moves get STAB, and have their type highlighted in green.

Physical moves better suit Kangaskhan's higher Attack, and have their class highlighted in green.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Comet Punch Normal physical 15 18 85%

Hits 2-5 times in one turn.

7 Leer Normal status 30 100%

Lowers the target's Defense by one stage.

7 7 7 7 7 7 Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

10 10 10 10 10 10 Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

13 7 13 13 13 13 13 13 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

19 19 Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

19 19 19 19 Double Hit Normal physical 10 35 90%

Hits twice in one turn.

19 13 Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

22 22 22 22 22 22 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

26 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

31 Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

25 25 Dizzy Punch Normal physical 10 70 100%

Has a 20% chance to confuse the target.

31 31 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

19 Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

36 25 25 25 25 25 25 Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

41 Leer Normal status 30 100%

Lowers the target's Defense by one stage.

31 31 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

31 31 31 31 Chip Away Normal physical 20 70 100%

Ignores the target's stat modifiers.

37 37 34 34 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

37 37 Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

43 43 Double Hit Normal physical 10 35 90%

Hits twice in one turn.

46 43 43 34 34 34 34 Dizzy Punch Normal physical 10 70 100%

Has a 20% chance to confuse the target.

37 37 37 37 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

43 43 43 43 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

46 46 46 46 Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

46 46 49 49 49 49 Sucker Punch Dark physical 5 70 100% 1

Only works if the target is about to use a damaging move.

49 49 49 49 55 50 50 50 Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • Circle Throw Fighting physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

• • • • • • • Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

• • • • • • • Crush Claw Normal physical 10 75 95%

Has a 50% chance to lower the target's Defense by one stage.

• • • • • • • • Disable Normal status 20 100%

Disables the target's last used move for 1-8 turns.

• • • • • • Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

• • • • • • Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

• • • • • • • • Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

• • • • Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

• • • • • • • • Foresight Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

• • • • • • Hammer Arm Fighting physical 10 100 90%

Lowers user's Speed by one stage.

• • • • Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

• • • • • • • • Stomp Normal physical 20 65 100%

Has a 30% chance to make the target flinch.

• • • Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

• • • • Trump Card Normal special 5 *

Power increases when this move has less PP, up to a maximum of 200.

• • • • Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Covet Normal physical 25 60 100%

Takes the target's item.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Mimic Normal status 10

Copies the target's last used move.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Shock Wave Electric special 20 60

Never misses.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Sucker Punch Dark physical 5 70 100% 1

Only works if the target is about to use a damaging move.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

01 01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

01 Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

05 05 05 05 05 05 05 05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

01 Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

05 Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

06 06 06 06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

08 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

11 Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

12 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

07 07 07 07 07 07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

07 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

08 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

10 10 10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

13 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

13 13 13 13 13 13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 14 14 14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

15 15 15 15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 Submission Fighting physical 20 80 80%

User receives 1/4 the damage it inflicts in recoil.

18 Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

19 Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

16 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

17 17 17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

20 20 20 20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

20 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 22 22 22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

23 23 23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

24 24 24 24 24 24 24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 25 25 25 25 25 25 25 25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

26 26 26 26 26 26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

27 Fissure Ground physical 5 * 30%

Causes a one-hit KO.

31 Mimic Normal status 10

Copies the target's last used move.

30 30 30 30 30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 31 31 31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

31 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

32 32 32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 34 34 Shock Wave Electric special 20 60

Never misses.

35 35 35 35 35 35 35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

33 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

34 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

37 37 37 37 37 37 37 37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

38 38 38 38 38 38 38 38 38 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

41 Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

40 Skull Bash Normal physical 10 130 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

39 39 39 39 39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

40 40 40 40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

48 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

45 45 45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

49 Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

46 46 46 46 46 46 46 Thief Dark physical 25 60 100%

Takes the target's item.

48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 52 52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 56 56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

59 59 59 Incinerate Fire special 15 60 100%

Destroys the target's held berry.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

60 60 Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

65 65 65 65 65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

67 67 67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

68 68 68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

78 78 78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

72 72 Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

83 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

50 90 90 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3 H3 94 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

98 98 Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 H1 H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H3 H3 H3 H3 H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H4 H4 H4 H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6 H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H8 H8 Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

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